Innovate needed?
March 12th, 2010One thing I see quite a bit with game reviews these days is the criticism of games not being innovative enough. This makes me sad, as it casts a darkened shadow over the game.
I am of the opinion that game innovation no-longer comes primarily from the game-play. I’m not saying there is nothing new to find or do in a game, just that it shouldn’t be the main focus.
I think todays progress with games lay in the story.
A first-person shooter is a first-person shooter. A Real Time Strategy is an RTS. That is not going to change, sure little things might add to it (like the recent spate of RPG’s combining with FPS’s [a good idea imho]), but they are not going to change much.
Role Playing Games have known this for years, they have not really changed. What keeps selling them is new themes and stories. Even “new” games like Fallout 3 and Mass Effect that are RPG-FPS’s, they still have the same/similar leveling system, tech trees, and idea of “mana” (or biotich power, or something like that).
Now, these games all feel different and play different, but that comes more from the lush, detailed universe they are based in. They take you to a whole new world, and throw you into a rich story. And they make you feel its real regardless of how primitive our 2D monitors are.
Now, this idea, I think could work even with a strait shooter. In-fact it DOES work with a strait shooter. Look at the Halo. Halo, as a strait FPS is nothing that hadn’t been done on any platform before or since its initial release. What made it so good, and why people still play its SINGLE PLAYER to this day (Multi Player is a completely different kettle of fish), was how rich, detailed the story and world behind it was, and is. Halo Reach is going to be released soon, expanding still more on the story. And its not the open world of it that interests me (been there done that), or the combat (been there done that), or to see what new weapons/items there will be (pfft, jetpacks were so 1996). Its the story, and how it expands on the Halo universe that has me wanting to play it.
The idea of story is what has kept me playing through what some would consider truly horrific or average games.
Shadow Ops: Red Mercury, is a truly average game. Nothing special about it. But it ranks up there as one of my favorite games, simply because of its story.
Take a look at the screenshot that I’ve put up. How average does the game look even for a 2004 game?
The controls are clunky, you feel like your character is running through sludge. On slower machines the audio doesn’t sync up, the animations are clunky, there is some weird bugs. Heck at about 3 or 4 moments the game yanks you out of control and makes you watch some pre-rendered cut-scenes.
But the story and characters were really well written, and I honestly can’t wait for my next play thru.
That’s why I don’t shun a game based on a bad review. I will shun a game based on a bland story.
Now, who can’t wait for Portal 2?!












