Its a Quake a difference
August 30th, 2007Ok, I figured I’d run through what many people see as the same game but with new graphics, obviously I’m focusing on the multiplayer part.
Quake
Instalation: Instalation of Quake World is fairly easy, you just download nQuake, install that, then google for pak1.pak.
Weapons: In Quake World, you have, the Axe, Shotgun, SuperShotgun, NailGun, SuperNailgun, Grenade launcher, Rocket launcher, and Shaft. Weapon switching is instant, that is there is no delay between the weapons at all. Fairly much the only weapons that are used are the Grenade launcher, Rocket Launcher, and Shaft. The Shaft is more laggy than other versions of Quake, but does 12 damage per cell, and has alot of knockback, so its easy to pin someone to the wall.
Armour / Items: Green, Yellow, Red. 25+HP Mega.
Quake World uses a teired armour system, that is, if you have a yellow, and above 100 yellow, you can-not pickup a green, if you have a red, and have over 150 red, you can-not pickup a yellow or green.
The Megahealth uses a playyer timer, that is, it will spawn 60 seconds after the player who picked it up has expired it.
Movement: Quake World works on the bunny hop principle, that is, you do NOT push “forward” to go forwards. You simple start a strafejump, then let-go of the forward key, and alternate strafe keys while jumping to accelerate and move around the map. There is also air-acceleration to complement air-control, that is, the more you twist and turn in the air, the faster you go, and air-control means that wile you are in the air, you can change the direction you are going togo in ANY direction you want as if your feet were still touching the ground.
Quake 2
Instalation: For the multiplayer component, download the Quake2 3.14 demo, R2Q2 client, OSP mod and the full version 3.20 patch, install the Demo, followed by the patch on the demo, then install R2Q2 and OSP into the demo directory.
Weapons: Blaster, Shotgun, SuperShotgun, Machine Gun, Chain Gun, Grenades, Grenade launcher, Rocket launcher, Hyper Blaster, Rail Gun, BFG10k
Every weapon in Q2 is usefull, altho in dual the main weapons used are the RL, GL, Rail, and chain gun. No weapons have any real knockback.
Weapon switching is extramly slow
Armour / Items: Shards, Flack, Body, Combat. 25+HP, 50+HP, Mega, Adrenilin.
Games mainly revolve around controling the Mega and Combat armour. Any armour can be picked up at any time.
Movement: Quake2 has alot of trick-jump moves, a hint of bunny hopping is present, but there is a much looser strafe jump. Acceleration like in other quakes is NOT posible in Q2, but jump height is, thanks to how ramp and stair jumping is handles (jumping in quick sucssesion on the edge of ledges in game).
Quake 3 Arena 
Instalation: Install Quake3 from CD, then patch to 1.32. Once patched install the latest CPMA mod.
Weapons: Gauntlet, Machine Gun, Shotgun, Grenade Launcher, Rocket Launcher, Lightning Gun, RailGun, Plasma Gun, BFG.
All weapons are used at some point. Grenades and Plasma are mostly used for high damage spam, Rail for long ranger, or flick shots, LG for medium range, insane damage combat, and rockets for close range. Unlike the past two Quake’s, the MG and Shotgun are actualy usefull and can do alot of damage.
Weapons switching is at a speed where you can change weapons mid-combat, but its still a risk.
Armour / Items: Shards, Green (as of 1.29), Yellow, Red. 5+HP, 25+HP, 50+HP, Mega.
Armours all spawn 25 seconds after being collected, health spawns 60 seconds after being collected. The Mega respawns 45 seconds after being collected. Most dual games revolve around controling the Mega, Red, and one Yellow. Green armour is considered the same as Shards, and are only usefull for a quick boost to the down player.
Movement: Quake3 does away with the entire concept of Bunnyhopping and ramp/stair jumps, but it has a real agressive strafe jump. Acceleration is quick, and players are able to move around large arenas quickly, which can make combat in Quake3 take some time, and require alot of mind games. Rocket Jumping is also the smoothest of any Quake games.
Quake 4 
Instalation: Install Quake4 from the DVD, then install 1.4.2 patch, followed by the Q4MAX mod.
Weapons: Pummle, Machine Gun, Shotgun, Nail Gun, Hyper Blaster Grenade Launcher, Rocket Launcher, Lightning Gun, Rail Gun, DarkMatter Gun.
Most games relegate to use of just the Rockets, LG, and Rai. Altho there are some skilled players out there who can use the HyperBlaster to great effect.
Weapons switch times depend on what weapon you currently have out, but are generaly slower than Q3 on the major weapons.
Armour / Health: Shards, Yellow, Red. 5+ HP, 25+HP, 50+HP, Mega.
Due to the rarety of the 50+ HP, and the high damage that alot of the guns put out, the 50+HP becomes a very desirable item to control along with the Mega and Red and Yellow armours.
Movement: Quake3’s aggresive strafejump is present again, but this time the air movement is coupled with the good old stair and ramp jumping.
Quake4 also brings in a new move that doesn’t require the use of the jump key. This move is known as Crouch Sliding. This is where, a player can slide along the ground at the same speeds they strafejump at (requires a strafejump before crouching), whilst retaining similar control of movement to Quake Worlds aircontrol.
You also have alot less friction with the ground, so its easy to go sliding off platforms whilst standing upright.
So there it is, a comparision of all 4 Quake games. Which is the best? Everyone will say something different.
Quake1/3/4 I find the most fun to play, purly because of the speed. Quake2, alot of people also find fun, I just find it too slow to enjoy.




