Quake and Painkiller
April 28th, 2007Ok, so over the past week I’ve started playing Painkiller multiplayer again. And I must say, I am enjoying it as much as Quake 3 Arena. The speed at which a simple 1v1 game goes, makes going back to Q3A seem like I’m playing in bullet time (q3a = bullet time that is). And I find I’m running into walls and can’t control my character as well after a good 30 minutes of Painkiller.
Now most people look at Q3A and Painkiller and go: “these games are so similar”, well, lets take a look at the differences shall we?
Movement:
Quake 3 Arena – acceleration is achieved by strafe and circle jumping, that is alternating your strafe left and right keys while moving forward and constant well timed jumping, with mouse movements in the direction your strafing at the time. Air control is limited, that is not much freedom whilst in the air.
Painkiller – Acceleration is gained quickly by holding down a single direction key and well timed jumping, the maximum speed is not capped, and players can easily reach over 1500ups in speed. Players get complete control over their left and right movement whilst in the air, this means that you don’t have to lose any speed whist going around corners.
Maps:
Quake 3 Arena: Typicly features maps with open areas, bounce pads, and wide hallways, maps often feature trickjumps to get from place to place quickly. Maps tend to be small to encourage confruntation.
Painkiller – Maps feature open areas, bouncepads that shoot you strait up and not to any specific location. Hallways are comonly tight. Maps are often large, but due to the speed of the game crossing them makes them feel smaller than a q3a one.
Weapons:
Quake 3 Arena – Gauntlet[50dmg] (melee), Machine gun[7dmg] (spawn), shotgun[10dmg per pellet], grenade launcher[100dmg], rocket launcher[100dmg], lightning gun[7dmg], rail gun[100dmg], plasma gun[20dmg].
Painkiller – Killer[80dmg] (melee, alt fire shoots of the spinny thing[100dmg]), Stake gun[125dmg] (altfire is a grenade launcher[100dmg] and tri fire is stake grenade[200dmg]), Shotgun[good question on DMG, alot i'm guessing] (alt fire is freezer that stops players moving), Rocket Launcher[100dmg] (altfire is chaingun that does 10dmg per hit), and driver[30dmg] (alt fir is electro that does 10dmg, tri fire is shooting primary fire with the alt fire doing 40dmg per hit)
Game pace:
Quake 3 Arena – Games are typicly slow and very calculated with players trying to get the upperhand on each other before attacking.
Painkiller – Extreamly fast paced, players rushing for items, same tacticle game play but really-really-really fast, reflex comes into the equation often, knowlage of map is crucial.
And this is only what I’ve learned in painkiller so far, I keep finding new ways of doing things, its allows for a VERY individual style of play, its hard to find two players who play the game alike. Some people rely heavily on weapon tricks and positioning, others use speed and reflex, others use shear aim, others try stacking to 200/300, some play agresive, some defensive, some rely on hitscan alot, others like prediction weapons. Some make use of combos, others use just a single weapon.
